Benefits / Why Should you attend?- understand the features, terminology, history and taxonomy of computer-based games;- be able critically to evaluate a range of games and game environments through direct experience and immersion;- be able to evaluate and critically assess the relation between play, games and learning in formal and informal settings;- be able to describe original approaches to using the potential of game-based learning in your own practice.Intended AudienceTeachers, learning technologists, educators and people with a general interest in education who want to deepen their understanding of what it means to teach and learn in the digital age
Digital game based learning
This course will introduce you to the application of computer-based games, narrative and role play in educational settings. The course will consider actual and potential application of existing commercial games in educational settings, games that have been specifically created with educational objectives in mind, and a wider array of practices in experiential learning that can broadly be described as game-informed. In parallel with this practical emphasis the course will provide a theoretical context for the relationships between games, play and learning.