Best practices of interdisciplinary, student-centered, playful and experience-oriented education from Finland.
STEM for Primary and Secondary Teachers (STPS201)
Primary and Secondary school teachers, Home-schooling Parents
STEAM EDUCATION FROM FINLAND
for Primary and Secondary Level Educators and Homeschooling ParentsBEST PRACTICES OF INTER-, MULTI- AND TRANSDISCIPLINARY, STUDENT-CENTERED, PLAYFUL AND EXPERIENCE-ORIENTED EDUCATION FROM FINLAND
PRAGMATIC APPROACH WITH DIDACTIC BACKGROUND: LEARNING FOR LIFE THROUGH STEAM
The course gives a pedagogical overview and practical introduction to STEAM (Science, Technology, Engineering, Arts and Mathematics) integrated approaches in everyday learning based on current educational trends and approaches. The primary source of inspiration is the Finnish National Core Curriculum's interdisciplinary framework for project-based learning, transversal themes and education for sustainable development. In addition to the Finnish context, to ensure the adaptability of the content, we will also study the lessons learned and the theoretical and pragmatic insights gained through Experience Workshop STEAM Network's (www.experiencworkshop.org) interdisciplinary education projects and cooperations in Asia, America, Europe, and Australia.
STUDENT- AND LEARNING-CENTERED SOLUTIONS THROUGH HANDS-ON AND DIGITAL TOOLS
Student- and learning-centered pedagogy is the leading trend in today's education. By enhancing learners' responsibility, autonomy, and authorship over their learning, student-centered pedagogies contribute to students' independence and lay the basis of lifelong learning. The pedagogical components of key competence development for lifelong learning are including student-centered approaches in literacy, multilingual, mathematical, scientific, digital competence domains, just like in the areas of personal, social, cultural, entrepreneurial, and citizenship competencies. On top of teaching subject-based content, the complex enhancement of the variety of skills requires motivating and engaging educational approaches.
HOLISTIC MODELS BASED ON THE FINNISH CORE CURRICULUM: READY FOR ADAPTATION!
Experience-oriented education is a successful way of improving student-centered learning in any educational community. It focuses on the students' whole-person engagement and gives opportunities to introduce inquiry- and phenomenon-based settings in the learning process. The second part of the course offers insights to improve student-centered approaches by experience-oriented enhancement of collaboration and creativity in the learning process. We will also focus on the pedagogically conscious design and implementation of learning materials, the role of student-centered environments, and the challenge of introducing experience-oriented pedagogical methods.
8 FULL SESSIONS
- Inter- and multidisciplinary education in Finland, based on the Finnish National Core Curriculum for Basic Education
- STEAM Around the World: International trends in STEAM education
- WHY STEAM NOW? Research-based Arguments for Integrated Approaches in Education & Tools for Planning, Organizing and Facilitating STEAM Programs
- The Experience Workshop Global STEAM Network from Finland: Developing Key Competences for enhancing Collective Creativities and Students’ and Teachers’ Wellbeing
- Computational Thinking-based Modeling In Learning Different Subjects
- Adventures on Paper: Hands-On STEAM Projects based on Inexpensive Materials
- Children and Youth Mathematical Art Projects for Developing Education through the Collaboration of Teachers
- Summary, Reflection and Celebration of Participants’ Own STEAM Projects
Total: 8x90 Mins
Online course with assignments and live interactions with trainer.
8 FULL SESSIONS
- Inter- and multidisciplinary education in Finland, based on the Finnish National Core Curriculum for Basic Education
- STEAM Around the World: International trends in STEAM education
- WHY STEAM NOW? Research-based Arguments for Integrated Approaches in Education & Tools for Planning, Organizing and Facilitating STEAM Programs
- The Experience Workshop Global STEAM Network from Finland: Developing Key Competences for enhancing Collective Creativities and Students’ and Teachers’ Wellbeing
- Computational Thinking-based Modeling In Learning Different Subjects
- Adventures on Paper: Hands-On STEAM Projects based on Inexpensive Materials
- Children and Youth Mathematical Art Projects for Developing Education through the Collaboration of Teachers
- Summary, Reflection and Celebration of Participants’ Own STEAM Projects
Please note that all the charges of the payment, i.e. the remittance amount, remitting bank's charges, as well as all the other banks' (Correspondent, Intermediary, and Beneficiary banks, etc.) will be borne by the remitter himself/herself. Remitter has to select the option while transferring the amount through their bank.
*taxes will be applicable
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