Digital Game-based Learning
This course will introduce you to the application of computer-based games, narrative and role play in educational settings. The course will consider actual and potential application of existing commercial games in educational settings, games that have been specifically created with educational objectives in mind, and a wider array of practices in experiential learning that can broadly be described as game-informed. In parallel with this practical emphasis the course will provide a theoretical context for the relationships between games, play and learning.
Jan Batch Sessions - 09, 16, 23, 30 Jan 2023
Note: Minimum 10 participants to conduct a batch.
Why should you attend?
Understand the features, terminology, history and taxonomy of computer-based games
Be able critically to evaluate a range of games and game environments through direct experience and immersion
Be able to evaluate and critically assess the relation between play, games and learning in formal and informal settings
Be able to describe original approaches to using the potential of game-based learning in your own practice.
This course is a 3 session Live Interactive course with offline work/discussions.
At the end of the first and second sessions, there will be an assignment - which needs to be completed in 5 days.
Three live meetings (90 mins each) will happen three consecutive Mondays at 14:00 Finland / 17:30 India / 7:00 am NY USA Time
Kindly find your meeting times for respective timezones at: https://www.timeanddate.com/worldclock/meeting.html
Teachers, learning technologists, educators and people with a general interest in education who want to deepen their understanding of what it means to teach and learn in the digital age.
Mode of Delivery
Three face-to-face meetings (90 minutes each) will be held on three consecutive Mondays at 14:00 Finland / 17:30 India / 7:00 New York time. (Note: Please find your meeting time for the relevant time zone at: https://www.timeanddate.com/worldclock/meeting.html